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Pixologic ZBrush 2025.0.1 (x64) 多语言

File size: 2.54 GB

ZBrush is the leading industry standard digital sculpting software. This update provides enhancements that will help you explore new workflows, including the ability to create high quality renders with the integration of Redshift. From Hard Surface modeling and Character Creation to World Building and Environment Design, ZBrush provides you with access to diverse workflows and limitless creative possibilities with ease.

Integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline Render high resolution images without UV and Texture Map information on the fly. Take your art further with Subsurface Scattering, Emissive Light generation, full metallic material management and caustic effects for realistic glass. Using ZBrush with Redshift integration provides new and exciting opportunities to create high-quality images.

Slime Bridge A dynamic way to create! Using the power of ZBrush’s Masking system, Slime Bridge works to expand modeling capacity to include complex geometric connections and designs from one masked island to another. Simply draw out a mask on a given surface and create another mask on an adjacent group of faces to set your Slime Bridge parameters. Click the Slime Bridge button and watch real-time construction and eclectic shapes come to life. The Tension, Bridges Calipers and Branches sliders provide access points for even more creative control when it comes time to slime things up!

Sculptris Pro Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just – sculpt! Sculptris Pro makes it possible for you begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve.

ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity. ZBrush comes with a set of brushes designed specifically for Sculptris Pro.

Subdivision Size Picker Additions to the already robust Sculptris Pro feature set include increased resolution capabilities. Take advantage of triangle size at five times the density. Using the Sculptris Pro slider provides control for increasing density in desired areas while also reducing the size of triangles. This means more detail where it counts. Extended use includes interactive manipulation of triangle size while hovering over designated areas of an asset.

Multi-Resolution Mesh Editing The inherent problem with traditional 3D modeling methods is that once you divide your mesh you are locked into the design thus far. There is no way to go back and make changes at the macro level without sacrificing everything that has been done at higher resolutions. ZBrush does away with that restriction through multi-resolution subdivision editing, the feature for which it received an Academy Award. With this system you are free to move between subdivision levels at any time, making changes wherever they are most appropriate. Those changes then automatically ripple across all other levels of your model.

Mask Region Mask Region allows for expanded use of ZBrush’s robust masking system by allowing you to draw shapes on the surface of a mesh while filling those areas uniformly and independently. Selecting the Auto Region option will auto-fill your mask to complete your selection. With Analyze Region, you make multiple masking selections while ZBrush detects and fills the selected areas. Fill Region will auto-fill all areas that ZBrush detected to complete multiple mask selections at once with the push of a button.

Apply Last Action The Apply Last Action to All Subtools function allows for application of material attributes, color information and any other “undoable” operations to multiple subtools inside the ZBrush Tool Palette with the click of a button. Only Subtools with the “Eyeball” icon activated/visibility turned on inside the Subtool menu will be affected.

Taking this functionality further sees the addition of Folder support. The Folder “add-on” function provides you with an opportunity to manage Apply Last Action to specific folders for increased control over modeling and visual representation of assets. Grouping your subtools together into a Folder will allow you to use Apply Last Action to subtools within a currently selected folder.

Whats New


ZBrush 是数字雕塑行业的领先标准软件。这次更新提供了有助于您探索新工作流程的功能,包括通过集成 Redshift 实现高质量渲染的能力。从硬表面建模和角色创建到世界构建和环境设计,ZBrush 提供了易于访问的各种工作流程和无限的创意可能性。

将完全支持 GPU 加速的偏置渲染整合到您的 ZBrush 管线中 即时创建高分辨率图像而不需要 UV 和纹理图信息。通过引入 Subsurface 散射、光照生成、全金属材料管理和现实玻璃效果来进一步扩展艺术表现。使用 Redshift 集成的 ZBrush 提供了创建高质量图像的新机会。

Slime Bridge 以动态的方式创造!利用 ZBrush 的遮罩系统的力量,Slime Bridge 旨在在两个遮罩岛之间包括复杂几何连接和设计的能力。简单地在一个表面绘制一个遮罩,并在其相邻一组面上创建另一个遮罩来设置 Slime Bridge 参数。点击 Slime Bridge 按钮,实时的构建和古怪形状会立即出现。Tension、Bridges Calipers 和 Branches sliders 提供了更多创意控制的机会。

Sculptris Pro Sculptris Pro 是一种动态网格雕塑工作流程,使您可以忽略多边形分布的约束,仅进行雕塑!Sculptris Pro 让您可以从任何形状或模型开始,无论它有十个多边形还是数十万个。完全不必担心捕捉细节所需的多边形数量。通过 Sculptris Pro 您可以简单地在表面上刷动。Sculptris Pro 会动态增加和减少需要的多边形,让您专注于要实现的外观。

ZBrush 提供了超过 400 种雕塑笔刷库在您的指尖。激活 Sculptris Pro 将使这些笔刷变为一个无限制创造力的系统。ZBrush 配备了专为 Sculptris Pro 设计的一套笔刷。

Subdivision Size Picker 对已足够强大的 Sculptris Pro 功能集进行了增强,包括分辨率扩展能力。利用三角形大小在五倍的密度下。通过 Sculptris Pro 滑块来控制所需的区域增加密度,同时也减少三角形的大小。这意味着重要位置会有更多的细节。扩展使用还包括在资产指定区域内悬停时交互操作三角形大小。

多分辨率网格编辑 传统 3D 模型方法固有的问题是:一旦您分割了网格,您就被锁定了到目前为止的设计。没有办法在宏观层面上进行更改而不牺牲所有较高分辨率所做的工作。ZBrush 通过多分辨率细分编辑功能摆脱了这种限制,该功能获得了奥斯卡奖。凭借此系统,您可以随时在不同细分级别之间移动,从而在需要的地方作出更改。这些更改会自动传播到模型的其他所有级别的。

遮罩区域 遮罩区域允许扩展使用 ZBrush 强大的遮罩系统的能力,在网格表面绘制形状并均匀填充这些区域。选择 Auto Region 选项将自动填充您的遮罩以完成您的选择。通过 Analyze Region,您可以在 ZBrush 检测到选定区域的同时进行多次遮罩选择。

应用最后操作 “应用最后操作至所有子工具”功能允许您单击按钮在 ZBrush 工具栏内的多个子工具中应用材料属性、颜色信息以及任何其他“可撤销”的操作。只有在子工具菜单中的子工具内激活/可见图标才能受到影响。

进一步扩展这一功能还包括对文件夹支持的支持。文件夹“附加”功能提供了一个管理将 Apply Last Action 应用于特定文件夹的机会,以增加对建模和资产视觉表示的控制。通过将子工具组成为文件夹,您可以使用 Apply Last Action 对选定文件夹内的子工具进行操作。

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